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PSY 540 Human Factors In Systems Design

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PSY 540 Human Factors In Systems Design

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Course Code: PSY540
University: North Carolina State University

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Questions:

Your firm of interaction design consultants is trying to build up a portfolio of impressive work, to enable it to pitch for business convincingly in the future.
 
Your task is to produce a usability evaluation of an interactive system by carrying out user testing, plus a presentation of your results. You have a completely free choice of what interactive system you evaluate. 

Answer:
Introduction 
Interactive system can be defined as a computer system which is needed for establishing a certain number of interaction between system and human. Major people make use of Windows operating system which is considered to be an example of graphical user interface. Both web browsers and an integrated development environment (IDE) are some of the well-known examples of complex interactive systems (Baecker 2014). Command lines are considered to be the most primitive kind of interactive system. The user which makes use of commands might be at high risk. Both UNIX system and DOS (Disk operating system) are some of the classical examples. The option of output of data is considered to be at tight control and limited. Most of the system has high demand to remember the commands and syntax involved in providing commands. To improve the efficiency and effectiveness of computer system, various programmers and designers require proper idea regarding various programming languages.
In the upcoming pages of the report, an idea regarding interactive system has been provided. After that, a proper analysis has been done on the Canva which is a photo editing software. Definition of interactive system and its users will be discussed in details. A proper methodology has been provided in relation to usability of website. The last section of report mainly deals with finding of usability of the given system.
Discussion 
Interactive system and its users 
The interaction between computers and humans with the help of systems can be stated as an interactive system (Bennett and Hoffman 2015). GIS stands for graphical interactive systems can be stated as the proper interaction between operating systems. Various kinds of software’s like Matlab need interaction at high level between the given system. Web browser is well-known example of an interactive system (Vezzoli et al. 2017). Almost 90 percent of the effort is given in the upgradation of technology which is needed for improving the interface and interaction between user and system.
At the time of development of interface of the system, major emphasis should be given to the wonderful features which can attract a large number of people (Bunch et al. 2015). It is required to check the requirement of the user who is involved with the development of an interface with matches with the interface of the given system. In earlier days, command line is generally used in an interactive system which is needed for having a control between system and its users. The user of system needs to have a proper knowledge about different commands in the command line so that they can get proper output. The required data which is provided in the system requires to be inputted in a proper sequential way (Denzinger and Gross, 2015). Previously there was a limitation in the having the output but at present, there is a development with the current generations and system which is needed for the virtual system. Apart from this, it can be used other kinds of systems like manipulation of data and embedded system which is needed for proper improvement of the given interactive system which will result in having maximum benefit for the given system.
Evaluation of Usability Methodology 
The usability evaluation of this system can be easily gathered by the help of various kinds of methodology (Yi, Jiang and Benbasat, 2015). It is thereafter used for gathering the feedback from the users regarding the website which needs to be proper planned. Various kinds of usability evaluation method can be applied to it like:
Report of Usability Test: The output of the usability can be easily tested and should emphasize on a certain number of recommendation and outputs in a proper differentiated way which comes up with severity level (Sutcliffe, van Asschen, and Benyon, 2016). The proper information can be obtained from the proper test planning should be proper for the provided methodology.
Recruitment of Test Participant: Various participants should be properly recruited which are mainly expected to be a user of the canva software or any authority who makes use of similar kinds of sites. Participants are considered to be mainly depended on the different kinds of products or any site along with multiple groups (Woods 2018). Each group members come up with a proper representative which is needed for optimization of test output.
Test of the first click: In this particular test, various components or part of the interface of the system can be clicked by the help of completion of different given task (Vallgårda et al. 2015). At the time of proceeding with the given prototype or idea of the given canva photo editing software, a proper wireframe or any functional site can be made to use.
Scale of Usability of System: It is known to be dependable equipment which helps in analyzing the given usability and comes up with 10 questions (Oinas-Kukkonen and Harjumaa 2018). Five different response can be easily collected with the help of various option which ranges from agreeing to strongly disagree.
Evaluation of Heuristic and review of an expert: In this process, the given software is reviewed and analyzed by different experts which comes up with the principle of usability acceptance. The output of this kind of analysis helps in gathering proper idea regarding different issues in the given system (Mori, Paternò, and Santoro, 2014).
Description of evaluation method which needs to be applied
The main goal of evaluation of the given system is all about the identification of satisfaction level of the different user who makes use of the provided software (Baumer et al. 2014). Different kinds of information need to be easily gathered which helps in identifying the level of satisfaction for both the current user. It mainly emphasizes various plans like gathering of feedback from different users regarding present sites and plan sites. Usability is defined as the proper analyzing the experience which the users have regarding the quality of experience at the time of interaction with the different system. Efficiency, satisfaction are some important components needed for development of information system (Saariluoma, 2015). While evaluation of the given software, the fact should be taken into account that usability is not alone property but is a summation of different property like efficiency, design and proper satisfaction. Different kinds of usability evaluation are needed to be for properly analyzing for checking the usability of different user-centered design. The methodology can be considered to be helpful for looking at analyzing different aspects like architecture, satisfaction and lastly its interaction design.
A number of options are there for analyzing the given test and it comes with proper usability testing which is provided for the given baseline of present software. It mainly emphasizes on target groups of a person which are needed for analyzing different goals and objectives of users (Pan, 2017). By using of hard slot technology a proper IA can be built. Navigation option is used for upgradation of given wireframe and is properly tested for checking the level of satisfaction of users. Proper work and control design should be created for providing design and generation of awareness. It is used for overcoming a number of problems which are encountered at the time of interface development of the interactive system. The total evaluation of the interface design should be totally based on two aspects like quantitative and qualitative. Proper data can be collected from the system and its user usability can be analyzed and proper recommendation needs to be given. Proper recommendation needs to be provided for the given system (Liu et al. 2015). A list of recommendation is given along with a various test for understanding its effectiveness which is needed for properly align with needs of different users which is required for development of its interface.
A proper quality framework is needed for evaluation of the usability of the photo editing software. It mainly focuses on the need of usability practitioners needed for accepting and adapting to changing domain of methodology (Roedl, Odom and Blevis, 2018). The given information system can be easily evaluated by providing help to different parameters like efficiency, learning capacity of the given system and analyzing the rate of errors. Various international standards are required to be used which can comply with the rules of usability and communication. It needs to evaluated by the help of the application of different standards. There is mainly five standards of ISO needed for analyzing the system usability:
ISO 18529 (2000) – It is needed for giving a proper description related to human-centered life cycle HCI and along with proper analyzing Ergonomics.
ISO /IEC 9126 (2000) – It is needed checking the product quality which acts as a quality model.
ISO 9241 (1998) – It helps in giving a proper guide that is needed for managing with usability of ergonomic requirements. It is needed for properly managing the given office work and its application in the domain of visual terminal.
ISO 13407 (1999)- It helps in managing the human center interactive design of a system.  
ISO / IEC 4598 (1999) – It is used for providing the proper overview regarding the proper evaluation of different software product.
Different scope of application is required for understanding the system which needs to be properly checked. The elements of identification are:

Evaluation of entity under it.
Various stakeholders for addressing the issues
Various stages of the life cycle.

Different approaches are needed for analyzing the given details along with guideless which are compared by making use of approaches which are provided are:
ISO 18529 standard is used for proper evaluation of design aims which is done by analyzing the needs of process of human center design (Preece, Rogers and Sharp 2015). Different kinds of stages are there in the whole development method of evaluation and there is a proper standard which is needed for controlling the involved activities at each and every stages of evaluation.
ISO /IEC 14958 is needed for giving a proper method which is needed for managing the quality of various software products. Various stages are there needed for proper development of the given projects which is defined with a proper plan (Rapoport, 2016). It is needed for analyzing both the input and output of each and every given activity. Various models are there for analyzing the list of things and it is mainly specified at each and every aspect of the given project.
ISO 13407 standard is mainly used for checking the problems related to design with respect to maintaining a long-term analyzing and providing design when compared with human-centered design. This particular standard is used for providing a proper guidance that is required for development of given framework (Pan et al. 2015). It is needed for checking various situation and objection which is required for checking the issues related to issues.
ISO 9241 standard is used for differentiating the interface at the time of evaluation and design stage of the system design project.
A methodology named as CH MiLE is used in various web-based application. This particular methodology is known to be result of research at Politecnico di Milano. The given product has been created by the help of evaluation of a proper framework which comes up with integrated with noble framework that is required for analyzing different issues related to usability of the provided system (Patterson et al. 2016). MilE provides is a framework which is required for evaluation of system and its structure. Generally, two perspectives are used for proper evaluation of the given usability of the system which is related to various factors like technical, neutral and experience gathered by various users. A proper technical idea has been provided regarding design elements which can be used in some typical and exploitation of heuristics which is built in the library which comes up with a large number of option for guiding any kind of suggestion needed by inspected elements (Oppermann, 2017). Navigation, interface design, and its content are needed for evaluation of its system. Proper evaluation needs to be done with respect to system evaluation. System evaluation can be done by the help of addressing certain number of aspects and along with this addresses the expected outcome of the given system. Various outcomes are there for understanding the evaluation for the given system along with its outcome. Various kinds of indicators are there which is needed for proper evaluation of the given system like experience indicator, navigation experience and lastly experience of operational flow. The capability of the process is needed to be well understood by the help of designers and various programmers (Lazar, Feng, and Hochheiser, 2017). It is done because the knowledge of programming is not considered to be not vital for any kind of improvement in the effectiveness and its efficiency related to the system.
Collection of evidence regarding the usability
Usability of Canva that is photo editing software’s are required to be properly checked which is required for checking its visibility along with creating a match of the real world and given system. User is given freedom to any kind of control related to the various operation of this photo editing software (Kolling et al. 2016). Along with this, it emphasizes avoiding any kind of unwanted state for reaching its objectives. The given photo editing software should be used on various platform for analyzing any kind of errors and its flexibility of design. The given application is a hybrid model approach which is needed for various kinds of problems by the users of this system. A group of friendly user needed to be involved in proper kind of testing the collection of evidence with respect to the usability of the photo editing software (Li et al. 2016). Different goals and action must be there for analyzing the need of the user and a proper walkthrough should be there for analyzing the various kinds of problem in the given software. The given issue must be consolidating in nature and it should be properly rated as one of the method for checking various kinds of problems with respect to consistency of the given system. A proper scene should be for there for evaluation of the given system with respect to DEPTH approach which is helpful for proper evaluation. The activity should be taken into consideration for a proper gathering of different evaluation and design pattern with respect to the given domain. It comes up with a list of procedure which is needed for procedure of design pattern which respect to functionality. Usability criteria should be given or applied in the developing scenario (Höök et al. 2015). Along with this, there should be a proper toolkit should be used which comes with a list of questions. It is needed for both quantitative and qualitative parameters of this photo editing system.  
Different toolkits are needed for proper collection of information which is all about requirement of the users and quantity of the performance of the given photo editing software. The output of the given toolkit should be there with some of global platform which is respect to quality. It is all about proper evaluation of the given system by using LSP approach (García-Peñalvo and Durán-Escudero 2017). Collected data helps in having an overview regarding the output of the given system. A proper system should be there for evaluation which is given in the result. A proper supporting test of usability should be there for developed of this photo editing software.
The different system is needed for creation of proper navigation for structure and its interface has been designed which is needed for following a certain number of standards. The font size is kept similar which helps in analyzing the fact that user does not encounter a kind of issue which respect to various option on the system (Glas Kanda and Ishiguro 2016). The use of text in the website should be there so that the user does not encounter any kind of issue with respect to navigation from one side to another side which is needed for looking into new kind of changes in the system. Use of text in the provided software should be as minimum and number of images should be there imaged can be modified at time interval. The images which are modified needs to be clear and its dimension should be provided in the top before purchasing of the given product (Cheng 2016). Different kinds of customization option like size and memory space should be provided to the user.
The interface of the given photo editing software has been designed by making use eight golden rules which are for interface design when comes with familiar icons and hierarchy of options which needed for having an idea regarding the effect of its actions. The method of information contribution is needed to be conveyed to users in a standardization of products (Cooper 2014). The information is provided in such a way that each and every user can easily reach its goals. Some kind of shortcut methodology can be easily applied which can be used for completing the task in the given time. The given user can easily reach its goal in the given time in each and every step with the help of much less effort. Meaningful message is needed to be provided to the user which will help in avoiding any kind of action which ultimately improves the usability of this system (Endsley 2016). It does not provide any kind of idea regarding the various kinds of action which are taken. Implementation of error handling in the system helps in minimizing any kind of errors.
The user of this photo editing system is guided step by step for overcoming a certain number of the problem along with managing input from its users (Fidas 2015). This particular action is taken by the given user which is reversible and the given designer should be very focused on various points which are required for any type of failure of management along with sequence of action. Reduction of the given memory load for the given time helps in reducing any kind of involved response time along with increasing its efficiency for the given design interface. User of the given system should have full control and its trust can be gathered with the help of expected outcome of the given system (Kim 2015). It will emphasize in meeting all the objectives of the given system along with meeting the needs of heuristic design for the interface of the system.
By the help of proper comparison of the providing standard the scope of usability of the interface comes up into action:
ISO /IEC 9126 and ISO /IEC 14598 (ISO /IEC 25000) – It allows about proper evaluation and its definition with respect to various kinds of products which is inclusive of software application (García-Peñalvo and Durán-Escudero 2017). The photo editing system is all about analyzing the various kinds of software when it is compared with other kinds of available standard which is inclusive of both the hardware and software which is needed for proper evaluation of the given usability of the interface.
ISO 9241 – It mainly emphasize on certain number of aspects which is needed to be a part of this interactive system. It is well-known part of interactive system without being a part of the software. It is helpful in looking for application which comes up with virtual display which is required for reducing errors and enhancing efficiency.
ISO 13407 – It generally emphasize on design which is based on system for its interactive system. It is mainly done by proper kind of evaluation of the successful system solutions. Along with this same software development methodology should be reducing any type of unwanted risk.
ISO 18529 – It be easily distinguished from other given standard which helps in proper creation of standards which is needed creation of proper analysis with respect to the given process of design. It is used for checking the proper hardware and software which is required for addressing the problem in software (Glas Kanda and Ishiguro 2016). The requirements of elements are needed for proper development of the interface of the given photo editing software.
Finding of the System 
The point should be noted that the ultimate goal behind the success of the system is all about different kinds of information which respect to its field type. Various kinds of finding are there for improving the overall usability of the given software (Cheng 2016). Usability of the interface has been properly designed so that it can address the important aspects of the needs of the users. A proper group of usability should be there for understanding the given interface for the given system. A large number of friendly user should be their creation of knowledge with respect to human-computer interaction. Training is required by users with respect to proper usability of the given software which is needed for professional evaluation. A proper inspection is done in various domains like experience of user, technical domain and lastly production (Cooper 2014). Simulating software can be easily for analysis with respect to usability of the given system. The main part which is taken into account for usability analysis of the given software. Along with this amount of difficulty which is faced by the users for reaching its goals and objectives has been discussed in details.
There are large number of testing which needs to be performed for analyzing the usability of the given system with respect to navigation, accessibility and lastly proper evaluation of the given response time (Endsley 2016). Usability of photo editing software can be performed by properly checking it with current photo editing software’s. An identification needs to be done with respect to various kinds of aspects for handling a certain number of errors along with management of input from different users. Different methodology can be used for checking the usability evaluation scheme which is needed for usability evaluation (Fidas 2015). All the given things have been done with respect to Shneiderman Eight Golden Rules which is needed for interface design of the system. Many similar methods for evaluation with the proper table is needed for evaluation of the given website.

Category

Description

Transparency

Different kinds of action can be taken by user for analyzing the layout of the photo editing software. It should be built in such a way that it can easily record various details of users (Höök et al. 2015). Reducing the option of navigation and building up with predictive analysis can be made by different users which will be helpful in analyzing the total transparency of the given system.

Consistency

The given consistency of the system can be easily analyzed with the help of information which is provided in the photo editing software (Kim 2015). The usability menu and grouping of given contents can be done with the help of creation of spatial layout.

Cognition

Proper text should be used for providing description which is of short value (Li et al. 2016). A proper design approach should be for increasing the effort which is not on the formatting.

Control

Different user should be easily able to run with parallel task which needs minimum amount of time for its competition of the total task.

Terminology

The software language which is needed for software development be meaningful in nature.

Customization

Different user should come up with proper interface which is need for the interface design so that the efficiency of the whole system can be improved.

Workflow

Various aspects like entry of data, complete navigation needs to be done which is needed for analyzing the given information in the photo editing software (Lazar, Feng and Hochheiser, 2017).

Handling of errors

Any kind of invalid input by the user needs to be management by the providing proper message.

Conclusion 
From the above discussion, it can be easily concluded that this report deals with interactive system. The report mainly deals with the proper evaluation of Canva which is a photo editing software. The way of evaluation of this photo editing software has been provided in details. Different aspects of interface design that is error handling, cognition, consistency, transparency, terminology, and its customization have been provided in details. In the above pages of the report, a proper USE case diagram with respect to Canva has been discussed in details. Usability comes up with three important features that are effectiveness, efficiency and lastly satisfaction. 
References  
Baecker, R.M. ed., 2014. Readings in Human-Computer Interaction: toward the year 2000. Elsevier.
Baumer, E.P., Khovanskaya, V., Matthews, M., Reynolds, L., Schwanda Sosik, V. and Gay, G., 2014, June. Reviewing reflection: on the use of reflection in interactive system design. In Proceedings of the 2014 conference on Designing interactive systems (pp. 93-102). ACM.
Bennett, K.B. and Hoffman, R.R., 2015. Principles for interaction design, Part 3: Spanning the creativity gap. IEEE Intelligent Systems, (6), pp.82-91.
Bunch, L., Bradshaw, J.M., Hoffman, R.R. and Johnson, M., 2015. Principles for human-centered interaction design, part 2: Can humans and machines think together?. IEEE Intelligent Systems, 30(3), pp.68-75.
Cheng, Y., He, F., Wu, Y. and Zhang, D., 2016. Meta-operation conflict resolution for human–human interaction in collaborative feature-based CAD systems. Cluster Computing, 19(1), pp.237-253.
Cooper, A., Reimann, R., Cronin, D. and Noessel, C., 2014. About face: the essentials of interaction design. John Wiley & Sons.
Denzinger, J. and Gross, T., 2015, September. Design and Rapid Evaluation of Interactive Systems in Theory and Practice. In Human-Computer Interaction (pp. 640-641). Springer, Cham.
Endsley, M.R., 2016. Designing for situation awareness: An approach to user-centered design. CRC press.
Fidas, C., Hussmann, H., Belk, M. and Samaras, G., 2015, April. iHIP: Towards a user centric individual human interaction proof framework. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2235-2240). ACM.
García-Peñalvo, F.J. and Durán-Escudero, J., 2017, July. Interaction design principles in WYRED platform. In International Conference on Learning and Collaboration Technologies (pp. 371-381). Springer, Cham.
Glas, D.F., Kanda, T. and Ishiguro, H., 2016, March. Human-robot interaction design using Interaction Composer eight years of lessons learned. In Human-Robot Interaction (HRI), 2016 11th ACM/IEEE International Conference on (pp. 303-310). IEEE.
Höök, K., Dalsgaard, P., Reeves, S., Bardzell, J., Löwgren, J., Stolterman, E. and Rogers, Y., 2015, April. Knowledge production in interaction design. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2429-2432). ACM.
Kim, G.J., 2015. Human–Computer Interaction: Fundamentals and Practice. Auerbach Publications.
Kolling, A., Walker, P., Chakraborty, N., Sycara, K. and Lewis, M., 2016. Human interaction with robot swarms: A survey. IEEE Transactions on Human-Machine Systems, 46(1), pp.9-26.
Lazar, J., Feng, J.H. and Hochheiser, H., 2017. Research methods in human-computer interaction. Morgan Kaufmann.
Li, K., Tiwari, A., Alcock, J. and Bermell-Garcia, P., 2016. Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems. Applied ergonomics, 55, pp.85-107.
Liu, Z., Zhang, Y., Rau, P.L.P., Choe, P. and Gulrez, T., 2015, August. Leap-motion based online interactive system for hand rehabilitation. In International Conference on Cross-Cultural Design (pp. 338-347). Springer, Cham.
Mori, G., Paternò, F. and Santoro, C., 2014. CTTE: support for developing and analyzing task models for interactive system design. IEEE Transactions on software engineering, 28(8), pp.797-813.
Oinas-Kukkonen, H. and Harjumaa, M., 2018. Persuasive systems design: key issues, process model and system features. In Routledge Handbook of Policy Design (pp. 105-123). Routledge.
Oppermann, R., 2017. Adaptive user support: ergonomic design of manually and automatically adaptable software. Routledge.
Pan, W.F., 2017. The effects of using the Kinect motion-sensing interactive system to enhance English learning for elementary students. Journal of Educational Technology & Society, 20(2), pp.188-200.
Pan, Y., Roedl, D., Blevis, E. and Thomas, J., 2015. Fashion thinking: Fashion practices and sustainable interaction design. International Journal of Design, 9(1).
Patterson, M., Bond, R.R., Mulvenna, M., Reid, C., McMahon, F., McGowan, P., Cowan, K. and Cormican, H., 2016, September. A Web-based Human Computer Interaction Audit Tool to Support Collaborative Cognitive Ergonomics Within Interaction Design. In Proceedings of the European Conference on Cognitive Ergonomics (p. 40). ACM.
Preece, J., Rogers, Y. and Sharp, H., 2015. Interaction design: beyond human-computer interaction. John Wiley & Sons.
Rapoport, A., 2016. Human aspects of urban form: towards a man—environment approach to urban form and design. Elsevier.
Roedl, D., Odom, W. and Blevis, E., 2018. Three principles of sustainable interaction design, revisited. In Digital Technology and Sustainability (Vol. 17, No. 30, pp. 17-30). ROUTLEDGE in association with GSE Research.
Saariluoma, P., 2015. Four Challenges in Structuring Human-Autonomous Systems Interaction Design Processes. Issues for Defence Policymakers, p.226.
Sutcliffe, A.G., van Assche, F. and Benyon, D. eds., 2016. Domain knowledge for interactive system design. Springer.
Vallgårda, A., Winther, M., Mørch, N. and Vizer, E.E., 2015. Temporal form in interaction design. International Journal of Design, 9(3), pp.1-15.
Vezzoli, C., Kohtala, C., Srinivasan, A., Xin, L., Fusakul, M., Sateesh, D. and Diehl, J.C., 2017. Product-service system design for sustainability. Routledge.
Woods, D.D., 2018. Toward a theoretical base for representation design in the computer medium: Ecological perception and aiding human cognition. In Global perspectives on the ecology of human-machine systems (pp. 157-188). CRC Press.
Yi, C., Jiang, Z. and Benbasat, I., 2015. Enticing and engaging consumers via online product presentations: The effects of restricted interaction design. Journal of Management Information Systems, 31(4), pp.213-242.

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Course Code: MN506
University: Melbourne Institute Of Technology

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Country: Australia

Answer:
Introduction
An operating system (OS) is defined as a system software that is installed in the systems for the management of the hardware along with the other software resources. Every computer system and mobile device requires an operating system for functioning and execution of operations. There is a great use of mobile devices such as tablets and Smartphones that has increased. One of the widely used and implemented operating syste…
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Australia Cheltenham Computer Science Litigation and Dispute Management University of New South Wales Information Technology 

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